UI/ Interaction Design

UI/ Interaction Design

Jon Kolko on Design Synthesis

(Download associated slides, PDF, 4.9 mb)

Jon Kolko talks on Design Synthesis, offering two sense making methods to translate research into meaningful insights.

The methods he talks about are Insight Combination, a method of building on established design patterns in order to create initial design ideas and Reframing, a method of shifting semantic perspective in order to see things in a new way.

Jon Kolko talks about Design Synthesis because he feels interaction design research activities produce an enormous quantity of raw data, and while this must be systematically and rigorously analyzed in order to extract meaning and insight, these methods of analysis are poorly documented and rarely taught. And because of the pragmatic time constraints associated with shipping products, there is often no time dedicated in a project to a practice of formal synthesis. As a result, raw design research data is inappropriately positioned as insight, and the value of research activities is marginalized– in fact, stakeholders may lose faith in the entire research practice, as they don’t see direct return on the investment of research activities.

About Jon Kolko

Jon Kolko is a Senior Design Analyst at frog design in Austin, Texas. His professional work deals with the manipulation of complicated business and technological constraints in order to best solve the problems of Fortune 500 clients. The work spans the boundaries of Information Architecture, Interaction Design, and Usability Engineering; the common underlying theme of these problems and projects is the creation of a solution that is useful, usable, and desirable.

Kolko is the author of the text Thoughts on Interaction Design; he is also the 2008-2011 Editor-in-Chief of Interactions Magazine, published by the ACM.

Other Links

Jon Kolko’s website
Jon Kolko’s book- Thoughts on Interaction Design

Kim Goodwin on designing a Unified User Experience- integrating Interaction, Visual & Industrial design

Kim Goodwin talks about integration of the three distinct disciplines- interaction design, visual design, and industrial design. All three must work in concert, or the product that evolves from it will fail to satisfy. Integration of the three disciplines is a central theme of Kim’s new book, Designing for the Digital Age: How to Create Human-Centered Products and Services.

About Kim Goodwin

Kim Goodwin is VP Design & Genral Manager at Cooper. Kim ensures that the company is planning for the future and that current operations are on track. Her design expertise and teaching skill have made her popular as a speaker at conferences around the world. Kim has led a wide range of design projects, from e-commerce sites to information appliances, IP telephony systems, and complex healthcare applications.

John Maeda on Simplicity

John Maeda talks about Simplicity in life and his book, Laws of Simplicity.

About John Maeda

John Maeda a Japanese-American graphic designer, computer scientist, university professor, and author.

Maeda was originally a software engineering student at Massachusetts Institute of Technology (MIT) After completing his bachelors and masters degrees at MIT, Maeda studied in Japan at Tsukuba University’s Institute of Art and Design to complete his Ph.D. in design.

In 1999, he was named one of the 21 most important people in the 21st century by Esquire. In 2001, he received the National Design Award for Communication Design in the United States and Japan’s Mainichi Design Prize.

John Maeda is currently the president of the Rhode Island School of Design, where he is dedicated to linking design and technology. Through the software tools, web pages and books he creates, he spreads his philosophy of elegant simplicity.

Other Links

John Maeda’s website
The book: Laws of Simplicity
Laws of Simplicity website

David Merill on Siftables, the toy blocks that think

David Merill talks about Siftables which he created along with Jeevan Kalanithi at the MIT Media Lab.

As is mentioned at Jeevan and Merill’s Taco Lab

Siftables are independent, compact devices with sensing, graphical display, and wireless communication. They can be physically manipulated as a group to interact with digital information and media. Siftables provides a new platform and OS on which to implement tangible, visual and mobile applications.

Side Note:
Not that this is related to the topic, but just because it struck me so much, you should have a look at the Tiny Icon Factory, made by another member of Taco Lab called Brent. 210300 icons down and counting. View the icons and add to the collection.

Free Video Tutorials on Prototyping with Adobe FireWorks CS4

Creating HTML click-through prototypes


(Length: 7 minutes 19 seconds)

Creating interactive prototypes for reviews


(Length: 11 minutes 10 seconds)

Fireworks Rapid Prototyping Tips and Tricks


(Length: 9 minutes 42 seconds)

You can find more Adobe product videos at: Adobe TV.

Anand Agarawala on BumpTop- a 3 D desktop environment

Anand Agarawala, interface designer, software developer and inventor, presented BumpTop in mid 2007 at TED.

BumpTop is a user interface that takes the usual desktop metaphor to a glorious, 3-D extreme, transforming file navigation into a freewheeling playground of crumpled documents and clipping-covered “walls”.

It was created as Anand Agarawala’s Masters Thesis at the University of Toronto. It is aimed at stylus interaction, making it more suitable for tablet PCs and palmtops.

BumpTop is set to release by April 2009. Sign up at the BumpTop website to receive a beta invite as soon as they open up the private beta which is on at the moment.

The Zygote Interactive Ball by Tangible Interaction

Summary
Emitting light via internal LED lights, this lightweight helium filled orb responds to human touch – changing colour as it is punched, tapped, slapped or squeezed.

Zygote at Building Interactive Playgrounds, Florence, Italy

Zygote At SIGCHI Vancouver

Zygote at Sensation White ‘08, Amsterdam

(As put by Tangible Interaction- the creators of Zygote)

Zygote is a lightweight inflated ball, illuminated from within, that responds to pressure applied to its surface. Interacting with the ball is simple: punch it, bounce it, squeeze it, or tap it and the ball’s internal LEDs react instantaneously. With the ability to communicate each touch back to a computer program, zygote can also be used to control and manipulate music and video in real time.

Conversely, zygote can be controlled dynamically via computer, making it a stand out piece of decorative light which requires no physical interaction to change colour. This unique ball transforms otherwise ordinary events into multi-dimensional, interactive playgrounds that actively engage audience members in a holistic shared experience.

Furthermore, without any interaction, both the Zygote or Telophase can be used as a stationary light installation controled, live, like a DJ mixes music. Creating completely holistic, fun, interactive experiences is easy with the Zygote or Telophase.