Three experienced designers share their tried and true tips for making wireframes really work. They talk about how to sketch a wireframe on the fly to demonstrate an idea and how to create a standalone wireframe deliverable; when to show a concept and when to describe nitty-gritty detail; how to make a narrative wireframe and how to make a specification wireframe. All with plenty of examples.
In this short video, Khoi Vinh, the ex-Design Director at NYTimes.com for 4½ years, talks about using grids for web design to bring order, logic and law as a framework while boosting its aesthetic power at the same time. He talks about how comic books inspired him to work with grids.
Fujitsu Laboratories has developed a next generation user interface which can accurately detect the users finger and what it is touching, creating an interactive touchscreen-like system, using objects in the real word.
They think paper and many other objects could be manipulated by touching them, as with a touchscreen. This system doesn’t use any special hardware, instead it consists of just a device like an ordinary webcam, plus a commercial projector. Its capabilities are achieved by image processing technology. Using this technology, information can be imported from a document as data, by selecting the necessary parts with your finger.
I think that design principles are important to bring clarity within the team at a fundamental level. Everything else will build on it. I want you to understand the extreme importance of them. Here is a presentation to let you know more about it.
“They are a tool that helps project teams establish a common language, make day to day decisions, and deliver a better, more consistent user experience. An added benefit of design principles is that the process of defining and agreeing on them helps a project team form a shared understanding of the design goals for a product. This presentation discusses how to create design principles that stick and how to use them to speed up decision making and drive user experience improvements.”
Quick Posts & UI/ Interaction DesignUsability
I am saddened to say that Bill Moggridge, co-founder of IDEO, designer of the first laptop, author of the book ‘Designing Interactions‘, important role player in promoting the human-centered approach in design passed away last month on September 8, 2012. May his soul rest in peace.
Rajat talks about how designers can address fundamental human needs and desires (like status, achievement, reward, competition, self-expression) to make experiences both compelling and satisfying.
He talks about how game designers have known for years on how to incentivise and motivate players by addressing these needs through the use of mechanics like points, levels, leaderboards, virtual goods, challenges, and real-time feedback. He covers the migration of these mechanics out of the gaming world and into the world at large, including destination sites, devices, productivity applications, corporate intranets, and the professional networking platform, LinkedIn.
About Rajat Paharia
Rajat Paharia is the founder and Chief Product Officer of Bunchball. He created the world’s first gamification platform for brand engagement, Nitro, in 2007. Rajat’s skill set combines a unique expertise in technology, design and human behavior that he developed while working at the design firm IDEO, and through his masters in computer science with a focus on Human Computer Interaction (HCI) at Stanford university.
Bunchball’s clients include Fortune 500 companies like NBC, Warner Brothers, Comcast and Hewlett-Packard, who are helped with crafting gamification strategies that engage customers, partners and employees.
In 1998, ABC’s Nightline news show asked IDEO to create a new shopping cart concept, considering issues such as maneuverability, shopping behavior, child safety, and maintenance cost. The resulting episode demonstrates IDEO’s design process, showing the multidisciplinary team brainstorming, researching, prototyping, and gathering user feedback on a design in order to move all the way from an idea to a prototype in just four days time.
Interestingly, the cart went on to win an IDSA IDEA Silver award in 1999.
IDEO is an international design and innovation consultancy founded in Palo Alto, USA with other national and international offices. IDEO helps design products, services, environments, and digital experiences. It has become increasingly involved in management consulting and organizational design.
Alexis talks about some of the notable paradigm shifts that are happening around technology and media and how these affect the user experience; like the web shifting from a paradigm of publishing to communicating, and from people finding content to content finding people.
She discusses the implications of these changes in technology and consumer behavior for news content publishers, and how it can be used to facilitate innovative content experiences.
About Alexis Lloyd
Alexis Lloyd is a creative technologist for the research and development group at The New York Times. She is responsible for researching technology trends and prototyping future interfaces for content consumption across platforms and devices.