The Cone Trees network The UX Bookmark UX Quotes UX Jobs in Singapore Nice one yeah!

HCI

HCI

Video- Designing by Understanding Human Perception and Cognition

In this session, Alex Faaborg provides an in-depth look at human perception and cognition, and its implications for interactive and visual design. The human brain is purely treated as an information processing machine, and the audience will be taught its attributes, its advantages, its limitations, and generally how to hack it.

While the content will provide a deep review of recent cognitive science research, everything presented will also be grounded in example design work taken from a range of Google applications and platforms. Specific topics include: edge detection, gestalt laws of grouping, peripheral vision, geons and object recognition, facial recognition, color deficiencies, change blindness, flow, attention, cognitive load balancing, and the perception of time.

My Heart is in The Work- Keynote by Jon Kolko

Do you know what type of behaviour you or your company want to provoke? And is that aligned with how people actually want to live their lives? Empathy is the key to understanding and changing behavior.

RIP Bill Boddgride of IDEO (1943-2012)

I am saddened to say that Bill Moggridge, co-founder of IDEO, designer of the first laptop, author of the book ‘Designing Interactions‘, important role player in promoting the human-centered approach in design passed away last month on September 8, 2012. May his soul rest in peace.

Rajat Paharia on Influencing User Behaviour through Game Dynamics

Rajat talks about how designers can address fundamental human needs and desires (like status, achievement, reward, competition, self-expression) to make experiences both compelling and satisfying.

He talks about how game designers have known for years on how to incentivise and motivate players by addressing these needs through the use of mechanics like points, levels, leaderboards, virtual goods, challenges, and real-time feedback. He covers the migration of these mechanics out of the gaming world and into the world at large, including destination sites, devices, productivity applications, corporate intranets, and the professional networking platform, LinkedIn.

About Rajat Paharia

Rajat Paharia is the founder and Chief Product Officer of Bunchball. He created the world’s first gamification platform for brand engagement, Nitro, in 2007. Rajat’s skill set combines a unique expertise in technology, design and human behavior that he developed while working at the design firm IDEO, and through his masters in computer science with a focus on Human Computer Interaction (HCI) at Stanford university.

Bunchball’s clients include Fortune 500 companies like NBC, Warner Brothers, Comcast and Hewlett-Packard, who are helped with crafting gamification strategies that engage customers, partners and employees.

Related Links

Rajat Paharia on twitter: @rajatrocks
Bunchball website
Bunchball on twitter: @bunchball

The UX Bookmark- the best UX links for the smartest User Experience practitioners

I created the UX Bookmark a few years ago to separate the wheat from the chaff, here you will find only the best of articles, from journals, conferences and the web, that will help you evolve to being a more knowledgeable user experience practitioner.

From the feedback I have received, I could not be more glad in knowing how much it has helped many of you- at times when you have needed it most, or how you have used it to slowly build your knowledge in user experience or a particular area within it.

If you are a usability engineer, user researcher, human factors specialist, interaction designer or an information architect, then the UX Bookmark is a resource specially for you.

The UX Bookmark

UX Quotes- Quotes on User Experience

This website of mine features a wonderful collection of quotes I have gathered over the years related to usability, interaction design, typography, etc.- the whole gamut of user experience. It lets you build upon your user experience wisdom through serendipity one quote at a time.
UXQuotes

David Kelley on Human Centered Design

David Kelley, chairman of IDEO, says product design has become more about the user experience than about hardware. He shows a video of this new, broader approach, including footage from the Prada store in New York.

About David Kelly

David Kelly is the founder of IDEO. He helped design the first mouse, the Treo and the Leap chair. Kelley has also been teaching design at Stanford for more than 25 years and now leads the university’s design school there.

What is Information Architecture (IA)?

Information Architecture (IA) is both the process and the product of organization of information to facilitate efficient access to that information by its intended audience.

This is my definition for IA which is also my entry for the the Explain IA contest.

Update: I won a copy of Peter Morville’s new book Search Patterns at ExplainIA. I am looking forward to receiving it since the sample chapter I read was promising.

10GUI- a conceptual intput device and supporting GUI as an alternate to the mouse

10GUI is Calyton Mill’s concept for an input device that uses all fingers that expands the bandwidth of interaction that is otherwise restricted by the mouse. The video talks about how the mouse restricts interaction and how multi-touch monitors are stressful because the user has to stretch out to use it- (something I fully agree with and believe will lead to its failure). It goes on to illustrate a GUI that is better optimized for usage with the proposed input device.

Related links

10GUI website
Clayton Mill’s website

Lionhead Studios demos the capabilities of Microsoft Project Natal

Code named Project Natal by Microsoft, this sensor device that will be able to be added to any XBOX 360 will allow for a controller-free gaming experience. Through Natal, the user will be interact with the Xbox 360 using gestures, spoken commands or presented objects and images instead of the regular game controller we use today.

To be released in late 2010, the Project Natal sensor is the world’s first to combine an RGB camera, depth sensor, multi-array microphone and custom processor running proprietary software all in one device. Unlike 2-D cameras and controllers, Project Natal tracks your full body movement in 3-D, while responding to commands, directions and even a shift of emotion in your voice.

In this video that demo’s project Natal’s capabilities, the user interacts with the video game character called Milo who is capable of recognizing the user’s face, voice and emotions and respond accordingly.

This is quite a feat as it significantly reduces the ‘amount’ of suspension of disbelief required to immerse one into the game than is required otherwise at current.

Related link

The Project Natal website