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Video- Khoi Vinh on Grids for Web Design

In this short video, Khoi Vinh, the ex-Design Director at NYTimes.com for 4½ years, talks about using grids for web design to bring order, logic and law as a framework while boosting its aesthetic power at the same time. He talks about how comic books inspired him to work with grids.

Khoi Vinh is author of the book, Ordering Disorder: Grid Principles for Web Design

Video- Designing by Understanding Human Perception and Cognition

In this session, Alex Faaborg provides an in-depth look at human perception and cognition, and its implications for interactive and visual design. The human brain is purely treated as an information processing machine, and the audience will be taught its attributes, its advantages, its limitations, and generally how to hack it.

While the content will provide a deep review of recent cognitive science research, everything presented will also be grounded in example design work taken from a range of Google applications and platforms. Specific topics include: edge detection, gestalt laws of grouping, peripheral vision, geons and object recognition, facial recognition, color deficiencies, change blindness, flow, attention, cognitive load balancing, and the perception of time.

Next Gen Touchscreen Interface- Seamless Data Transfer Between Real and Virtual Worlds

Fujitsu Laboratories has developed a next generation user interface which can accurately detect the users finger and what it is touching, creating an interactive touchscreen-like system, using objects in the real word.

They think paper and many other objects could be manipulated by touching them, as with a touchscreen. This system doesn’t use any special hardware, instead it consists of just a device like an ordinary webcam, plus a commercial projector. Its capabilities are achieved by image processing technology. Using this technology, information can be imported from a document as data, by selecting the necessary parts with your finger.

Effective Solution Design Using Design Principles

I think that design principles are important to bring clarity within the team at a fundamental level. Everything else will build on it. I want you to understand the extreme importance of them. Here is a presentation to let you know more about it.

“They are a tool that helps project teams establish a common language, make day to day decisions, and deliver a better, more consistent user experience. An added benefit of design principles is that the process of defining and agreeing on them helps a project team form a shared understanding of the design goals for a product. This presentation discusses how to create design principles that stick and how to use them to speed up decision making and drive user experience improvements.”

My Heart is in The Work- Keynote by Jon Kolko

Do you know what type of behaviour you or your company want to provoke? And is that aligned with how people actually want to live their lives? Empathy is the key to understanding and changing behavior.

RIP Bill Boddgride of IDEO (1943-2012)

I am saddened to say that Bill Moggridge, co-founder of IDEO, designer of the first laptop, author of the book ‘Designing Interactions‘, important role player in promoting the human-centered approach in design passed away last month on September 8, 2012. May his soul rest in peace.

Karen McGrane on Adapting Ourselves to Adaptive Content

This is a fantastic presentation on NPR’s COPE concept- create once, publish everywhere. Karen asks the right questions- why are we still letting content authors plan for where their content will live on a web page? Why do we waste time and money creating and recreating content instead of planning for content reuse? As our design and development processes evolve, our content workflow has to keep up. And she does a good job of providing the right answers on how we can we adapt to creating more flexible content.

Videos from UX Week 2011

You can watch most of the videos from UX 2011 which took place in San Francisco from August 23 to 26, 2011. UX Week 2011 was organised by Adaptive Path.

Chris van der Walt & P.J. Onori of HunchWorks on Applying Human-centric Design to Complex Global Problems

Mark Trammell & Jesse James Garrett on Creating Engagement on Twitter

Kristian Simsarian on Educating the Next Generation of Interaction Designers

Teresa Brazen and Kate Rutter on Intentional Environments: Designing a Culture of Co-creation

Jon Wiley on “Whoa, Google Has Designers!”

Steven Pemberton on The Computer as Extended Phenotype

Chad Jennings on Creating People Powered Businesses

Rob Maigret on Tomorrowland Is Today

R. Brian Stone on Stop Watching and Start Experiencing Web Enabled TV

Adam Lisagor on Video as User Experience

Adam Goldstein on UX As Product Strategy: Differentiation in a Crowded Market

Alexa Andrzejewski on Lessons from a UX Driven Startup

Jaron Lanier

Paul D. Miller (aka DJ Spooky)

Rajat Paharia on Influencing User Behaviour through Game Dynamics

Rajat talks about how designers can address fundamental human needs and desires (like status, achievement, reward, competition, self-expression) to make experiences both compelling and satisfying.

He talks about how game designers have known for years on how to incentivise and motivate players by addressing these needs through the use of mechanics like points, levels, leaderboards, virtual goods, challenges, and real-time feedback. He covers the migration of these mechanics out of the gaming world and into the world at large, including destination sites, devices, productivity applications, corporate intranets, and the professional networking platform, LinkedIn.

About Rajat Paharia

Rajat Paharia is the founder and Chief Product Officer of Bunchball. He created the world’s first gamification platform for brand engagement, Nitro, in 2007. Rajat’s skill set combines a unique expertise in technology, design and human behavior that he developed while working at the design firm IDEO, and through his masters in computer science with a focus on Human Computer Interaction (HCI) at Stanford university.

Bunchball’s clients include Fortune 500 companies like NBC, Warner Brothers, Comcast and Hewlett-Packard, who are helped with crafting gamification strategies that engage customers, partners and employees.

Related Links

Rajat Paharia on twitter: @rajatrocks
Bunchball website
Bunchball on twitter: @bunchball

A Social Media ROI Examples Video Infographic

If you need to get your stakeholders thinking about taking their first step (or their next step- from unplanned to get thinking and developing a strategy) in social media, then you will find this video helpful in collecting examples and data points that show how organizations have benefited from social media.

Being a video infographic, rather than text or an image means quicker assimilation of what it is trying to convey. While its a great way to share knowledge with your team, it makes even more sense to show it to your stakeholders.

About the video

This video was made in 2009 by Erik Qualman of Socialnomics. I came across it on day one of KM Singapore at Michelle Lambert’s masterclass on developing a social media strategy.