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Quick Posts

UX and the City – An Introduction to User Experience Design in the Financial Services Industry

The presenter talks about:

  1. working as a UX professional in the financial services industry
  2. the trading floor work environment and its impact on UX work
  3. UX design considerations

User Centered Design 101

Is User Centered Design a buzzword, a technique, or a methodology? Why does “UCD” get so much attention? How has it changed how teams approach web application usability efforts? Is UCD right for you?

The presentation consists of the following topics:

  1. User Centered Design: Evolving from Dot-Com to Web 2.0
  2. Why UCD? (Development, Business, Design benefits)
  3. Development process: UCD vs. Agile vs. Waterfall
  4. Case Studies: User Centered Design success stories
  5. Is UCD right for you?: Planning a UCD process for your product
  6. Q & A

Human Factors in Computer Science

Jesun Hwang talks about human factors in computer science during the Penn State National Ergonomics Month.

Culture vs. Usability in Enterprise Applications

Different cultures create different expectations in humans from that culture. This requires designing systems in a way that satisfy different cultures.

Human Factors in Healthcare

Monifa Vaughn-Cooke present on human factors in healthcare during the Penn State National Ergonomics Month.

Social Spaces: Lessons from Radical Architects

While Information Architecture took its name from architecture, it took very little else. This is not surprising, as the early days of the web were about making sites that supported the interaction between people and data. The obvious model back then was a library; a library is a space for humans to receive knowledge. But with the rise of social networks, and the integration of community into almost all online experiences, more architecture practices are directly transferable to design. Online spaces are no longer just about findability, but about falling in love, getting your work done, goofing around, reconnecting with old friends, staving off loneliness… humans doing human things.

As an early Information Architect who had been working in the search field, the presenter found very little but entertainment from phenomenology’s Gaston Bachelard or innovator Frank Gehry. But once she began working on social spaces, it all changed. You may Christopher Alexander from his pattern-language approach to codifying design solutions, but if you go beyond the mere structure you find that in those patterns lies the answers to tricky privacy issues and the cold-start problem. Architects of buildings can help us form a new approach to the architecture of human spaces online. Poetics will go down easy with plenty of real world examples from current websites, shanty villages, air apps and cityscapes.

The Real Life Social Network v2

The presenter who work in the UX team at Google is the user research lead for social, and work on things like Buzz and YouTube. He spends a lot of his time doing research with people on how they use social media. He sits down with people, and have them map out their social network for him, and they look at how they use tools like email, Facebook, Twitter, their phone, and so on. One of the things they talk about is the differences between their social network online, and their social network offline. In this presentation, he talks about some of the things they have learned over the past few years, what it means for the future of the web, and some tips for design.

Designers vs Developers- Coming together to build the best RIAs

What is the fastest way to get from a product idea to a rich internet application? By breaking down the communication barriers between designers and developers.

This talk takes a quick look at how to build a shared vocabulary and use prototyping to bypass extensive wireframes and development specs.


LearnAR is a new learning tool that brings investigative, interactive and independent learning to life using Augmented Reality. It is a pack of ten curriculum resources for teachers and students to explore by combining the real world with virtual content using a web cam. The resource pack consists of interactive learning activities across English, maths, science, RE, physical education and languages that bring a wow-factor to the curriculum.

See->Sort->Sketch : Pen & Paper Tools to get from Research to Design

In the world of user experience, learning about your customers is key to making great stuff. But design research reports are dense and boring.

Unlock the power of sketching and pen and paper tools to create research outputs that are vibrant, sticky and that reflect personality, human perspective and that move seamlessly into design.