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Modeling the Mobile User Experience

A presentation by Bryan Rieger of Yiibu on Modeling the Mobile User Experience.

Wireframes for the Wicked

Three experienced designers share their tried and true tips for making wireframes really work. They talk about how to sketch a wireframe on the fly to demonstrate an idea and how to create a standalone wireframe deliverable; when to show a concept and when to describe nitty-gritty detail; how to make a narrative wireframe and how to make a specification wireframe. All with plenty of examples.

Video- Khoi Vinh on Grids for Web Design

In this short video, Khoi Vinh, the ex-Design Director at NYTimes.com for 4½ years, talks about using grids for web design to bring order, logic and law as a framework while boosting its aesthetic power at the same time. He talks about how comic books inspired him to work with grids.

Khoi Vinh is author of the book, Ordering Disorder: Grid Principles for Web Design

Video- Designing by Understanding Human Perception and Cognition

In this session, Alex Faaborg provides an in-depth look at human perception and cognition, and its implications for interactive and visual design. The human brain is purely treated as an information processing machine, and the audience will be taught its attributes, its advantages, its limitations, and generally how to hack it.

While the content will provide a deep review of recent cognitive science research, everything presented will also be grounded in example design work taken from a range of Google applications and platforms. Specific topics include: edge detection, gestalt laws of grouping, peripheral vision, geons and object recognition, facial recognition, color deficiencies, change blindness, flow, attention, cognitive load balancing, and the perception of time.

Next Gen Touchscreen Interface- Seamless Data Transfer Between Real and Virtual Worlds

Fujitsu Laboratories has developed a next generation user interface which can accurately detect the users finger and what it is touching, creating an interactive touchscreen-like system, using objects in the real word.

They think paper and many other objects could be manipulated by touching them, as with a touchscreen. This system doesn’t use any special hardware, instead it consists of just a device like an ordinary webcam, plus a commercial projector. Its capabilities are achieved by image processing technology. Using this technology, information can be imported from a document as data, by selecting the necessary parts with your finger.

Effective Solution Design Using Design Principles

I think that design principles are important to bring clarity within the team at a fundamental level. Everything else will build on it. I want you to understand the extreme importance of them. Here is a presentation to let you know more about it.

“They are a tool that helps project teams establish a common language, make day to day decisions, and deliver a better, more consistent user experience. An added benefit of design principles is that the process of defining and agreeing on them helps a project team form a shared understanding of the design goals for a product. This presentation discusses how to create design principles that stick and how to use them to speed up decision making and drive user experience improvements.”

My Heart is in The Work- Keynote by Jon Kolko

Do you know what type of behaviour you or your company want to provoke? And is that aligned with how people actually want to live their lives? Empathy is the key to understanding and changing behavior.

RIP Bill Boddgride of IDEO (1943-2012)

I am saddened to say that Bill Moggridge, co-founder of IDEO, designer of the first laptop, author of the book ‘Designing Interactions‘, important role player in promoting the human-centered approach in design passed away last month on September 8, 2012. May his soul rest in peace.

Karen McGrane on Adapting Ourselves to Adaptive Content

This is a fantastic presentation on NPR’s COPE concept- create once, publish everywhere. Karen asks the right questions- why are we still letting content authors plan for where their content will live on a web page? Why do we waste time and money creating and recreating content instead of planning for content reuse? As our design and development processes evolve, our content workflow has to keep up. And she does a good job of providing the right answers on how we can we adapt to creating more flexible content.

Videos from UX Week 2011

You can watch most of the videos from UX 2011 which took place in San Francisco from August 23 to 26, 2011. UX Week 2011 was organised by Adaptive Path.

Chris van der Walt & P.J. Onori of HunchWorks on Applying Human-centric Design to Complex Global Problems

Mark Trammell & Jesse James Garrett on Creating Engagement on Twitter

Kristian Simsarian on Educating the Next Generation of Interaction Designers

Teresa Brazen and Kate Rutter on Intentional Environments: Designing a Culture of Co-creation

Jon Wiley on “Whoa, Google Has Designers!”

Steven Pemberton on The Computer as Extended Phenotype

Chad Jennings on Creating People Powered Businesses

Rob Maigret on Tomorrowland Is Today

R. Brian Stone on Stop Watching and Start Experiencing Web Enabled TV

Adam Lisagor on Video as User Experience

Adam Goldstein on UX As Product Strategy: Differentiation in a Crowded Market

Alexa Andrzejewski on Lessons from a UX Driven Startup

Jaron Lanier

Paul D. Miller (aka DJ Spooky)