Author Archives: ConeTrees

Augmented Reality

Augmented reality is a new field of research that concentrates on integrating virtual objects into the real world. These virtual objects are computer graphics displayed so that they merge with the real world. Although in its infancy, Augmented reality holds out the promise of enhancing people’s ability to perform certain tasks. As sensing and computing [...]

Sheena Iyegnar on the Art of Choosing

One of the world’s leading experts on choice, Sheena Iyengar talks about fundamental differences in how the idea of choice differs across different countries and cultures. Citing various interesting examples from her research spanning a more than 15 years, she explains the assumptions which inform the American view of choice and how too much choice [...]

John Underkoffler talks about and demos his spatial UI

John Underkoffler starts of by talking about how, around twenty five years ago, the Macintosh fundamentally changed the way people thought about computation, computers and how they used them, and that it was such a radical change that the early Macintosh development team had to write an entirely new OS from ground up for it. [...]

Ergonomics

Ergonomics defined by the International Ergonomics Association (IEA)
Ergonomics (or Human Factors) is the scientific discipline concerned with the understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data and methods to design in order to optimize human well-being and overall system performance.
Ergonomists contribute to the [...]

User Experience (UX)

The ISO definition for User Experience
A person’s perceptions and responses that result from the use or anticipated use of a product, system or service.
Source: ISO 9241-210:2009, Ergonomics of human system interaction - Part 210: Human-centred design for interactive systems, formerly known as 13407)
Nielsen Norman Group’s defintion for User Experience
“User experience” encompasses all aspects of the [...]

How to create active and inactives tabs in Axure

Summary
This short tutorial tells you how to create non-interactive active and inactive tabs in the Axure prototyping application. If you are interested in a tutorial that teaches you how to create interactive tabs, then drop a comment and let me know.

Drag a rectangle from the widgets pane to the stage/ wireframe pane.

Drag a [...]

Rob Tanen on Tools for User Research

Rob Tanen begins to talk about how user researchers have historically lacked appropriate technology for studying how people use technology and the emergence of a variety of tools that can be applied to data gathering, analysis and sharing. He talks about the need for awareness and guidance in the selection and use of such research [...]

David Kelley on Human Centered Design

David Kelley, chairman of IDEO, says product design has become more about the user experience than about hardware. He shows a video of this new, broader approach, including footage from the Prada store in New York.
About David Kelly
David Kelly is the founder of IDEO. He helped design the first mouse, the Treo and the [...]

Rohan Shravan on the Adam tablet featuring tech specs better than the iPad

Rohan talks about Adam, a tablet PC in the making by his Hyderabad-based company, Notion Ink, which was founded by six IITans and an MBA graduate with an average age of just 24. Adam generated considerable buzz after they decided to demonstrate their prototype at the CES (Consumer Electronics Show), the world’s largest consumer tech [...]

Jesse Schell on Games Design Outside the Box

Did you know that there are more Farmville players than there are twitter accounts? In addition to a few quick facts, Jesse Schell talks about the new thinking that is being brought to game development by studying the success of some extremely popular online games. He talks about why Club Penguin, Mafia Wars, Web Kinz, [...]