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Author Archives: ConeTrees

UX and the City – An Introduction to User Experience Design in the Financial Services Industry

The presenter talks about: working as a UX professional in the financial services industry the trading floor work environment and its impact on UX work UX design considerations

User Centered Design 101

Is User Centered Design a buzzword, a technique, or a methodology? Why does “UCD” get so much attention? How has it changed how teams approach web application usability efforts? Is UCD right for you? The presentation consists of the following topics: User Centered Design: Evolving from Dot-Com to Web 2.0 Why UCD? (Development, Business, Design […]

Human Factors in Computer Science

Jesun Hwang talks about human factors in computer science during the Penn State National Ergonomics Month.

Culture vs. Usability in Enterprise Applications

Different cultures create different expectations in humans from that culture. This requires designing systems in a way that satisfy different cultures.

Human Factors in Healthcare

Monifa Vaughn-Cooke present on human factors in healthcare during the Penn State National Ergonomics Month.

Social Spaces: Lessons from Radical Architects

While Information Architecture took its name from architecture, it took very little else. This is not surprising, as the early days of the web were about making sites that supported the interaction between people and data. The obvious model back then was a library; a library is a space for humans to receive knowledge. But […]

The Real Life Social Network v2

The presenter who work in the UX team at Google is the user research lead for social, and work on things like Buzz and YouTube. He spends a lot of his time doing research with people on how they use social media. He sits down with people, and have them map out their social network […]

Designers vs Developers- Coming together to build the best RIAs

What is the fastest way to get from a product idea to a rich internet application? By breaking down the communication barriers between designers and developers. This talk takes a quick look at how to build a shared vocabulary and use prototyping to bypass extensive wireframes and development specs.

Breaking Down a User Experience (UX) Plan- Components

Status: Work in progress (what is this?) Why is having a UX plan important? Having worked for years in UX and having lead many UX projects over time, I can tell you that one of the first steps in a UX project is to put out your UX plan. A UX plan is important because: You externalize by […]


LearnAR is a new learning tool that brings investigative, interactive and independent learning to life using Augmented Reality. It is a pack of ten curriculum resources for teachers and students to explore by combining the real world with virtual content using a web cam. The resource pack consists of interactive learning activities across English, maths, […]