Author Archives: ConeTrees

When to Use Tables and When to Use Graphs

Status: Work in progress [what is this?]
I’ve done a fair amount of work in interaction deisgn for data visualization in MI (management Information) and BI (Business Information) systems, mostly around setting graaphical data representation and interaction guidelines for such applications. One of the most basic things which people get wrong again and again is when [...]

Guidelines for Sending Screenshots of Web Application and Website Pages for Usability Reviews

Status: Work in progress (what is this?)
Whether it is your clients or development team, it’s important to explicitly specify screenshot requirements rather than assuming the other party to provide screenshots in the right way. This ensures an efficient usability review that is not unnecessarily impacted by files being sent and resent all the time.

Send screenshots [...]

UI Pattern Libraries for the Enterprise- What. Why. How & the Difference From a Style Guide

Status: Work in progress [what is this?]
What is a UI pattern?
If you break a website or application down from a user interface perspective, you will end up with a bunch of user interface components that are used again and again throughout it. A user interface pattern is called so because that pattern can be used [...]

A New Cone Trees Communication Style

Status: Work in progress

Why?
I’d like to announce a change in my communication style for Cone Trees. It’s probably something that does not exist at the moment, not that I am aware of.
I’ve been busy with work and writing music and spending time with loved ones which has had me writing a lot less frequently as [...]

Video- Khoi Vinh on Grids for Web Design

In this short video, Khoi Vinh, the ex-Design Director at NYTimes.com for 4½ years, talks about using grids for web design to bring order, logic and law as a framework while boosting its aesthetic power at the same time. He talks about how comic books inspired him to work with grids.
Khoi Vinh is author of [...]

Video- Designing by Understanding Human Perception and Cognition

In this session, Alex Faaborg provides an in-depth look at human perception and cognition, and its implications for interactive and visual design. The human brain is purely treated as an information processing machine, and the audience will be taught its attributes, its advantages, its limitations, and generally how to hack it.
While the content will [...]

Next Gen Touchscreen Interface- Seamless Data Transfer Between Real and Virtual Worlds

Fujitsu Laboratories has developed a next generation user interface which can accurately detect the users finger and what it is touching, creating an interactive touchscreen-like system, using objects in the real word.
They think paper and many other objects could be manipulated by touching them, as with a touchscreen. This system doesn’t use any special hardware, [...]

Effective Solution Design Using Design Principles

I think that design principles are important to bring clarity within the team at a fundamental level. Everything else will build on it. I want you to understand the extreme importance of them. Here is a presentation to let you know more about it.
“They are a tool that helps project teams establish [...]

My Heart is in The Work- Keynote by Jon Kolko

Do you know what type of behaviour you or your company want to provoke? And is that aligned with how people actually want to live their lives? Empathy is the key to understanding and changing behavior.

The most popular stuff from 2012 at ConeTrees

I wish you, my dear readers, a wonderful 2013. Here is what I wrote about and posted in 2012 which was the most popular with you all.

The Difference Between a Heuristic Evaluation and an Expert Review
Future Healthcare Concepts
When Introducing UCD in an Organinzation, Technical Capability is Only Half the Story
Karen McGrane on Adapting [...]