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User Experience (UX)

The ISO definition for User Experience

A person’s perceptions and responses that result from the use or anticipated use of a product, system or service.

Source: ISO 9241-210:2009, Ergonomics of human system interaction – Part 210: Human-centred design for interactive systems, formerly known as 13407)

Nielsen Norman Group’s defintion for User Experience

“User experience” encompasses all aspects of the end-user’s interaction with the company, its services, and its products. The first requirement for an exemplary user experience is to meet the exact needs of the customer, without fuss or bother. Next comes simplicity and elegance that produce products that are a joy to own, a joy to use. True user experience goes far beyond giving customers what they say they want, or providing checklist features. In order to achieve high-quality user experience in a company’s offerings there must be a seamless merging of the services of multiple disciplines, including engineering, marketing, graphical and industrial design, and interface design.

  • Anna

    “a seamless merging” precise phrase.. today 70% it’s design. People for the most part are concentrated on their needs, so has always been and it’s normal. It’s creators’ task to offer people a new patterns, though they don’t pay for this.